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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Managers/GameManager.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Managers/GameManager.cs</h1>  </div>
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<a href="_game_manager_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike.Screens;
<a name="l00006"></a>00006 <span class="keyword">using</span> System.Diagnostics;
<a name="l00007"></a>00007 
<a name="l00008"></a>00008 <span class="keyword">namespace </span>RRRSRoguelike.Managers
<a name="l00009"></a>00009 {
<a name="l00013"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html">00013</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>
<a name="l00014"></a>00014     {
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="preprocessor">        #region variables</span>
<a name="l00017"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae3c96c627904999fd0bf971eeaddb509">00017</a> <span class="preprocessor"></span>        <span class="keyword">public</span> Stopwatch <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae3c96c627904999fd0bf971eeaddb509">Time</a>;
<a name="l00018"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a4b74dbcced227542090efd7a7872086c">00018</a>         <span class="keyword">public</span> Stopwatch <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a4b74dbcced227542090efd7a7872086c">GameTime</a>;
<a name="l00019"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a94259e6e68b9e118f836546e009f7d6d">00019</a>         <span class="keyword">public</span> List&lt;Stopwatch&gt; StopWatches = <span class="keyword">new</span> List&lt;Stopwatch&gt;();
<a name="l00020"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a475ef30076cee3e3589c93b75adbefd0">00020</a>         <span class="keyword">public</span> Stack&lt;Screen&gt; ScreenStack = <span class="keyword">new</span> Stack&lt;Screen&gt;();
<a name="l00021"></a>00021 
<a name="l00022"></a>00022         <span class="comment">//This should be a list in a screen manager.</span>
<a name="l00023"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#aca02ffe213e13e1eb9fd5ffb75bff68e">00023</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html">DungeonScreen</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#aca02ffe213e13e1eb9fd5ffb75bff68e">DungeonScreen</a>;
<a name="l00024"></a>00024 
<a name="l00025"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#af31be58b170d5b755950db442651d701">00025</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html">InputManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#af31be58b170d5b755950db442651d701">InputManager</a>;
<a name="l00026"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae8b9e0afd7774996e4af6023a6e48564">00026</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_sound_manager.html">SoundManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae8b9e0afd7774996e4af6023a6e48564">SoundManager</a>;
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">        #endregion</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span>
<a name="l00030"></a>00030 <span class="preprocessor">        #region singleton</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>        <span class="keyword">static</span> readonly <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a> instance = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>();
<a name="l00032"></a>00032 
<a name="l00033"></a>00033         <span class="keyword">public</span> <span class="keyword">static</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a> Instance
<a name="l00034"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">00034</a>         {
<a name="l00035"></a>00035             <span class="keyword">get</span> { <span class="keywordflow">return</span> instance; }
<a name="l00036"></a>00036         }
<a name="l00037"></a>00037 <span class="preprocessor">        #endregion</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span>
<a name="l00039"></a>00039 <span class="preprocessor">        #region methods</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 
<a name="l00043"></a>00043         <span class="keyword">private</span> <span class="keywordtype">void</span> Initialize() 
<a name="l00044"></a>00044         {
<a name="l00045"></a>00045             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae8b9e0afd7774996e4af6023a6e48564">SoundManager</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_sound_manager.html">SoundManager</a>();
<a name="l00046"></a>00046             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#af31be58b170d5b755950db442651d701">InputManager</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html">InputManager</a>();
<a name="l00047"></a>00047 
<a name="l00048"></a>00048             Time = <span class="keyword">new</span> Stopwatch();
<a name="l00049"></a>00049             Time.Start();
<a name="l00050"></a>00050             GameTime = <span class="keyword">new</span> Stopwatch();
<a name="l00051"></a>00051             
<a name="l00052"></a>00052             <span class="comment">//Should be: </span>
<a name="l00053"></a>00053             <span class="comment">//splash screen</span>
<a name="l00054"></a>00054             <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html">DungeonScreen</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html">DungeonScreen</a>();
<a name="l00055"></a>00055 
<a name="l00056"></a>00056             ScreenStack.Push(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_text_screen.html">TextScreen</a>(<span class="stringliteral">&quot;Credits&quot;</span>));
<a name="l00057"></a>00057             ScreenStack.Push(<a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html">DungeonScreen</a>);
<a name="l00058"></a>00058             ScreenStack.Push(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_text_screen.html">TextScreen</a>(<span class="stringliteral">&quot;Welcome&quot;</span>));
<a name="l00059"></a>00059             ScreenStack.Push(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_menu_screen.html" title="Manages the UI to enter Random Seed Number to start.">MenuScreen</a>());
<a name="l00060"></a>00060             ScreenStack.Push(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_text_screen.html">TextScreen</a>(<span class="stringliteral">&quot;Splash&quot;</span>));
<a name="l00061"></a>00061         }
<a name="l00062"></a>00062 
<a name="l00066"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a403b0e401c6e9f43a56ffa9c502d3837">00066</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Run()
<a name="l00067"></a>00067         {
<a name="l00068"></a>00068             
<a name="l00069"></a>00069             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.Initialize();
<a name="l00070"></a>00070 
<a name="l00071"></a>00071             <span class="keywordflow">while</span> (ScreenStack.Count&gt;0)
<a name="l00072"></a>00072                 ScreenStack.Pop().Show();
<a name="l00073"></a>00073         }
<a name="l00074"></a>00074 
<a name="l00075"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#abd1ea0c50133eb09d3703d697cc79fd7">00075</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Exit()
<a name="l00076"></a>00076         {
<a name="l00077"></a>00077             Environment.Exit(0);
<a name="l00078"></a>00078         }
<a name="l00079"></a>00079 
<a name="l00080"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a77c90c7496c885be06dcc85913c948c0">00080</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SetConsoleSize(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height) 
<a name="l00081"></a>00081         {
<a name="l00082"></a>00082             <span class="comment">//getting bigger</span>
<a name="l00083"></a>00083             <span class="keywordflow">if</span> (width &gt;= Console.WindowWidth &amp;&amp; height &gt;= Console.WindowHeight)
<a name="l00084"></a>00084             { 
<a name="l00085"></a>00085                 Console.SetBufferSize(width, height);
<a name="l00086"></a>00086                 Console.SetWindowSize(width, height);
<a name="l00087"></a>00087             }
<a name="l00088"></a>00088             <span class="comment">//getting smaller</span>
<a name="l00089"></a>00089             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (width &lt;= Console.WindowWidth &amp;&amp; height &lt;= Console.WindowHeight)
<a name="l00090"></a>00090             {
<a name="l00091"></a>00091                 Console.SetWindowSize(width, height);
<a name="l00092"></a>00092                 Console.SetBufferSize(width, height);
<a name="l00093"></a>00093             } 
<a name="l00094"></a>00094             <span class="comment">//width bigger height smaller</span>
<a name="l00095"></a>00095             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (width &gt;= Console.WindowWidth &amp;&amp; height &lt;= Console.WindowHeight)
<a name="l00096"></a>00096             {
<a name="l00097"></a>00097                 Console.SetWindowSize(Console.WindowWidth, height);
<a name="l00098"></a>00098                 Console.SetBufferSize(width, height);
<a name="l00099"></a>00099                 Console.SetWindowSize(width, height);
<a name="l00100"></a>00100             }
<a name="l00101"></a>00101             <span class="comment">//width smaller height bigger</span>
<a name="l00102"></a>00102             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (width &lt;= Console.WindowWidth &amp;&amp; height &gt;= Console.WindowHeight)
<a name="l00103"></a>00103             {
<a name="l00104"></a>00104                 Console.SetWindowSize(width, Console.WindowHeight);
<a name="l00105"></a>00105                 Console.SetBufferSize(width, height);
<a name="l00106"></a>00106                 Console.SetWindowSize(width, height);
<a name="l00107"></a>00107             }
<a name="l00108"></a>00108 
<a name="l00109"></a>00109 
<a name="l00110"></a>00110         }
<a name="l00111"></a>00111 
<a name="l00112"></a>00112 <span class="preprocessor">        #endregion</span>
<a name="l00113"></a>00113 <span class="preprocessor"></span>
<a name="l00114"></a>00114     }
<a name="l00115"></a>00115 }
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